Product Engineering · London or the Gulf - Travel to customer sites · Full-time
Senior Product Engineer
About 1001
1001 builds AI-powered operational intelligence for the world's most complex, data-heavy environments. We turn fragmented data into a live, unified model of operations and use it to drive better decisions and solve high-stakes problems. Our work sits inside government and large enterprises, in environments defined by critical operations and messy, real-world data.
Our engagements start with forward-deployed teams embedded in the customer environment. They work on real data, build quickly, and iterate until the system proves itself, then scale it across the organization.
The company is backed by Lux Capital, General Catalyst, civ, Hanabi, Sanabil, and 9Yards, with angels including Chris Re, Amjad Masad, Karim Atiyeh, Kareem Amin, and Russell Kaplan.
Working at 1001
We take on high-stakes problems in environments where mistakes carry real consequences. That demands an uncompromising bar, real speed, and systems that hold up under live operations. The people who thrive set that bar for themselves and keep raising it. They own outcomes end to end, bring rigor to everything, and lift everyone around them.
About the role
You own the quality, polish, and feel of the product surfaces we put in front of enterprise and government users. The systems we build are technically deep: optimization engines, AI models, and unified views of operations that were never designed to fit on one screen. Your job is to make all of that feel clear, fast, and obviously usable to someone making a high-stakes decision under time pressure.
This is a role for someone with strong frontend taste. You can take something that works technically and make it feel polished and customer ready. You notice the half-pixel misalignment, the loading state nobody designed, the interaction that should have taken one click instead of three. You care about how the product feels, not just whether it functions.
You'll work close to real users. You'll sit with customer workflows, internal prototypes, and raw feedback, then turn them into interfaces people trust and want to use. The hardest part is rarely the rendering. It's deciding what to show, what to hide, and how to make a dense operational problem feel simple without dumbing it down.